Sfv Zeku combos смотреть последние обновления за сегодня на .
Want to learn how to play Zeku but don't know where to start? Confused by all the combo videos and waffle? Don't know how to NINJA VANISH good? Well this is the tutorial for you! In this video I will cover what I believe are the core combos for beginners to learn before going on to learn the trickier hit-confirms and link combos. I also cover briefly anti-airs, dealing with fireballs and V-Skills :) Zeku not exactly beginner friendly as you have to remember two move sets. If you ever played SF4 you could compare him to a mix between Guy and Gen. Luckily Young Zeku has some target combos and Old Zeku has spammable specials you can fall back on. I would recommend V-Skill 1 and V-Trigger 2 for beginners. V-Trigger 1 don't even bother! That was hard enough for me, I wanted to include some combos but I wouldn't call it a beginner V-Trigger that's for sure :P Got any questions about the combos, video, character, game, etc.? Ask in the comments and I'll do my best to answer :) Who do you want to see a Beginners Combo video for next? I can probably squeeze in 1 or 2 more before Dan :D Subscribe for more tutorials!
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Subscribe:🤍 🤍 Combo Instructions/Moves Lists VTA=V-Trigger Activate CU=Cross Up CC=Crush Counter Corner=Corner F=Forward D=Down B=Back CR=Charge Release BD(CHARGE)F=Left,Down(Hold),Forward FB=Fireball Air=Air K=Kick P=Punch LP=Light Punch MP=Medium Punch HP=Heavy Punch LK=Light Kick MK=Medium Kick HK=Heavy Kick DP=Forward,Down,Down,Forward C=Crouch VS=V-Skill RFB=Red Fireball CA=Critical Art EX Kick=Light Kick+Medium Kick EX Punch=Light Punch+Medium Punch QCF=Left,Down,Right QCB=Right,Down,Left DP=Dragon Punch Dash=Left,Left Or Right,Right (VTA)Combo=HP+HK J=Jump BD(CHARGE)UP=Left,Down(Hold)then Up S=Stand
Zeku was the 38th Successor of the Bushinryu Ninjutsu school. He became the Grandmaster after defeating his former teacher Genryusai, but refused to kill him as the Bushinryu commandments deemed because he saw him as a father. Although Genryusai had focused primarily on Ninjutsu, Zeku had improved the style by incorporating a variety of Taijutsu techniques on it. Upon his later age, Zeku soon came across the time to find a successor to Bushinryu. During a patrol in an undisclosed American city, Zeku spotted a young man caught up in a gang fight. Seeing that the young man fought wildly, but with intense spirit, he then intervened and defeated the gang who had ambushed him. Telling him that he saw great potential, and with the boy greatly awed by Zeku's displays of lightning fast skill and power, Zeku then lent his hand in invitation to teach him the ways of Bushinryu. Introducing himself, that boy would let him know his name was Guy, and since then Zeku had taken him under as the next successor of Bushinryu. Follow me 🤍 🤍 Support 🤍 🤍 for high lvl SFV Zeku combos, tech and mixups. Credit goes to XOtherwise YF24 For more Tekken 7, Street Fighter 5 AE, USF4, Dead or Alive, Soul Calibur, Street Fighter Alpha, SF2 ST, Capcom vs SNK beast combos, hype, entertaining & top 10 moments make sure to check out the Swag playlist on my youtube channel. Thanks to Infexious for the great Zeku gameplay and thanks for watching. Music Chill Thaehan - Voyage Goemon's Great Adventure - Kaiware Road Looped
Old Zeku combo guide for Street Fighter V. This video goes over his best combos including hit-confirms and punishes. Some beginner and advanced combos but I mostly aim for damage. Zeku is the next new DLC character released for SF5. LP = Light Punch MP = Medium Punch HP = Hard Punch LK = Light Kick MK = Medium Kick HK = Hard Kick P = Any Punch K = Any Kick PP/KK = EX Version S. = Standing C. = Crouching F = Forward B = Back CC = Crush Counter CA = Critical Art (C) = Charge QCF = Quarter Circle Forward / Down, Down-Forward, Forward QCB = Quarter Circle Back / Down,Down-Back, Back HCB = Half Circle Back / Forward To Down To Back HCF = Half Circle Forward / Back To Down To Back DP = Dragon Punch Motion = Forward, Down, Down-Forward V = V-Trigger Cancel xx = Cancel / = Means "Or" + = Same time ~ = Right after the other * = cancelable into CA HIT CONFIRMS c.lk, c.lp xx dp hk * s.lk, s.lp xx qcf lk * s.mp, s.lk xx dp hk * s.mk, s.mp xx qcb lk, qcf lk * cr.mp, s.lk xx dp hk * s.hk, s.lk xx dp hk * c.hp/s.hp xx qcb.mk, qcf.mk * c.hp/s.hp xx qcb.mk, VS JUMP IN j.hk, s.mk, s.mp xx qcb lk, qcf lk * j.hk, s.hp xx qcb mk, qcf mk * qcf.p-p/k, s.mk, s.mp xx qcb lk, qcf lk * ANTI AIR V-Skill dp hk qcb lk/mk, qcf lk/mk/hk (dependent on the height of connect) COUNTER HIT c.lk CH, s.mp xx qcb lk, qcf lk * s.lk CH, s.mp, s.lk xx dp hk * s./c.mp CH, s.mp xx qcb lk, qcf lk * CRUSH COUNTER s.hp CC xx qcb mk, qcf hk * c.hp CC xx qcb hk, qcf hk * s.hk CC, dash s.lp xx dp hk * s.hk CC, walk s.hp xx qcb mk, qcf mk * EX COMBOS c.lk, c.lp xx dp EX s.mk, s.mp xx qcb EX, qcf hk c.hp/s.hp xx qcb EX, qcf hk s.hk CC (far), qcb EX, qcf hk V-TRIGGER c.mk xx VT, s.mk xx HP+HK, s.mp-mk-hp-hk-HP+HK * s.mk, s.mk xx VT, c.hp xx qcb mk, qcf mk * s.hk CC, s.hk xx VT, s.hk xx HP+HK, s.mp-mk-hp-hk-HP+HK * j.hk, s.hp xx VT, s.hk xx HP+HK, s.mp-mk-hp-hk-HP+HK * - Support VesperArcade! - ➤ SUBSCRIBE: 🤍 ➤ TWITCH: 🤍 ➤ TWITTER: 🤍 ➤ FACEBOOK: 🤍 ➤ PATREON: 🤍
Did find some time to also do the Zeku video within the enviroment of the new patch. This character already was good and is now better, a lock for top 10 in my book. Check out Twitter for the loop Old zeku can do in the corner .. lp, l-koku atleast 4 times in a row, crazy. I'm sure i missed some utility because Zeku got so much new stuff so lab for yourself, there is more to find! Hint: what about lp being +5...counter hit will be +7. You can now get mk right? can that go into anything? THe stance change also will bring much more options, fun times for Zeku mains. If you liked the video, give it a thumbs up and sub to the channel for more and to show support. Thx for watching, iZonk #SFV #Zeku #Capcom #BalancePatch
Hello everyone, today i am giving you a complete character guide on how to play Zeku in 2020. Please do not hesitate to ask any questions on things that may be unclear, or leave suggestions in the comments below. Time stamps : Overview 0:00:00 Normals 0:03:12 V-system 0:42:38 Special moves 0:56:44 Critical Art 1:20:44 Combos and oki 1:22:19 For my character Guides playlist: 🤍 Character Matchups playlist: 🤍 Grasping the situation Gameplay commentary/replay analysis 🤍 Channel Artwork provided by: 🤍 🤍barbatoze.com Intro provided by : 🤍 🤍
Daigo tries something with Zeku... let us see this! 🔽 Player's Twitter 🔽 ☑ Daigo - 🤍 👉 All of the footage was recorded by me and compiled using the in-game replay system (openly available for all players to view and share public replays). The footage was then edited in Magix Vegas with overlays and video edits, etc. The purpose is for educational entertainment. All footage seen in this video is copyright free.The purpose of this video is to provide educational high level content of Street Fighter V, so the viewer can learn new combos and more! Thank you for watch! #TheFGCPlace #StreetFighterV #SFV
スト5CE コンボ動画集 【 🤍 】 リクエストがあったので作成。 ※私はアーケードスティックの操作が上手く出来ないのでPS4の純正コントローラーを使用しています。 (I use Official Sony PlayStation 4 Controller in any fighting game because I can not use arcade sticks well.) 是空,zeku, ストリートファイター5,Street Fighter V,sfv, コンボ,combos, コンボ動画,combo movie, 格ゲー,fighting game, シーズン4,season4, チャンピオンエディション,champion edition,ce,
突然、調整が入ってしまいましたがとりあえず面白くなった？と話題の是空。 ただでさえ2キャラ分のコンボ量なのにコンボ選択が豊富なので尺がとても長いです。 若の空対空JMPのコンボの最後を崩山斗で拾った高さによって中or強の蛮で追撃可能です。 他キャラの前verコンボ動画の補完動画の作成は考え中。
Young Zeku combo guide for Street Fighter V. This video goes over his best combos including hit-confirms and punishes. Some beginner and advanced combos but I mostly aim for damage. Zeku is the next new DLC character released for SF5. LP = Light Punch MP = Medium Punch HP = Hard Punch LK = Light Kick MK = Medium Kick HK = Hard Kick P = Any Punch K = Any Kick PP/KK = EX Version S. = Standing C. = Crouching F = Forward B = Back CC = Crush Counter CA = Critical Art (C) = Charge QCF = Quarter Circle Forward / Down, Down-Forward, Forward QCB = Quarter Circle Back / Down,Down-Back, Back HCB = Half Circle Back / Forward To Down To Back HCF = Half Circle Forward / Back To Down To Back DP = Dragon Punch Motion = Forward, Down, Down-Forward V = V-Trigger Cancel xx = Cancel / = Means "Or" + = Same time ~ = Right after the other * = cancelable into CA HIT CONFIRMS c.lk, c.lp xx qcb lp, qcf lp * c.lk, c.lp xx qcb lp, qcf k-mk c.lk, c.lp xx qcb lp, VS * c.lp, s.lp-mp-hp-hk/c.hk c.mp, s.mp-hp xx qcb mp, qcf mp * c.mp, s.mp-hp xx qcb mp, VS * s.mp, c.mp xx qcf k-mk * s.mp, walk s.mp-hp xx qcb mp, qcf mp * s.hp-hp xx qcf hp * c.hp-hp xx qcf mp * s./c.hp-hp-VS * s.hk, c.lp xx qcb lp, qcf lp * s.hk, c.lp xx qcb lp, qcf k-mk c.hk (max range), cr.mp xx qcf k-mk JUMP IN j.hk, s.mp, walk s.mp-hp xx qcb mp, qcf mp * walljump k, s.mp, walk s.mp-hp xx qcb mp, qcf mp * j.mp, qcb lp, qcf lp/mp/hp (based on height of the juggle) * j.mp, qcf lp/mp/hp (based on height of the juggle) * COUNTER HIT s.lp/c.lp CH, s.mp-hp xx qcb mp, qcf mp * s.mp CH, c.hp-hp-VS * s.mk CH, s.lk xx qcb lp, qcf lp * s.mk CH, s.lk xx qcb lp, qcf k-mk s.hp CH, s.lp-mp-hp-hk/c.hk s.hk CH, s.mp-hp xx qcb mp, qcf mp * CRUSH COUNTER c.hp CC, s.hp-hp-VS * c.hp CC, s.mp, walk s.mp-hp xx qcb mp, qcf mp * c.hp CC (far), dash, s.lp, s.lp-mp-hp-hk c.hk CC (max range), walk st.mp-hp xx qcb mp, qcf mp * c.hk CC (max range), st.hp-hp-VS * EX COMBOS c.lk, c.lp xx qcb lp, instant air qcf ex c./s.mp, s.mp-hp xx qcb mp, instant air qcf EX c./s.mp, s.mp-hp xx qcb EX, air qcf hp c./s.mp, s.mp-hp xx qcf EX, qcb hp, qcf mp c.hp CC, walk s.mp, walk s.mp-hp xx qcf EX, qcb hp, qcf mp j.mp, qcb lp, instant air qcf EX V-TRIGGER c.mk xx VT c./s.mk xx HP+HK, s.mp-mk-hp-hk-HP+HK * c.hp CC, walk s.mp, walk s.mp-hp xx VT s.hk xx HP+HK , s.mp-mk-hp-hk-HP+HK * j.hk, s.hk xx VT, s.hk xx HP+HK, s.mp-mk-hp-hk-HP+HK * - Support VesperArcade! - ➤ SUBSCRIBE: 🤍 ➤ TWITCH: 🤍 ➤ TWITTER: 🤍 ➤ FACEBOOK: 🤍 ➤ PATREON: 🤍
BTM_GuN_SLinGaPC (是空) - Season Final ↪ Please, SUBSCRIBE :) ↪ Follow us: • Twitter: 🤍FightClubTV_FGC • Facebook : 🤍FightClubTVNew • Instagram: 🤍fightclubtv_yt ↪ Welcome to Fight Club TV ! Here you will learn Street Fighter V by watching the widest variety of videos, such as: Char/Player Compilations, Amazing Combos, Amazing Comebacks, Reads & Reactions, WTF moments, Hype moments, Double Perfects K.O, news, tips, tutorials and more. Check out our playlists. DAILY VIDEOS. * DISCLAIMER * The purpose of this channel is to provide educational high level content so the viewer can learn fighting games (combos, techniques, stratategies and overall concepts). According to the purpose of the video, the moments are carefully chosen and edited in the best way so that the viewing experience is conveniente, easy to understand and so that it can offer learning and entertainment to viewer. All the videos on this channel are replays, these replays are available to view and share for who owns the game. All elements seen in this video is copyright-free, all used for their fair use or with permission. No footage was taken another streaming or vod plataform. All footage were captured directly from the game. #SFV #スト5 #FightClubTV
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Zeku (是空 Zekū?) is a video game character from the Street Fighter series, first appearing in Street Fighter Alpha 2 as a non-playable character before making his playable debut as the final fighter of the second DLC season of Street Fighter V. Zeku was formerly the 38th grandmaster of the school of Bushinryu Ninjutsu, after being succeeded by his pupil Guy, he set out on a journey of self-discovery. Biography Appearance Zeku has long white/gray (brown in his younger form) hair with full fringes covering his eyes. In the Alpha series, his hair is depicted as brown and he wears an outfit identical to Guy's, only green. This outfit appears in Street Fighter V as his third alternate costume. In the UDON comics, Zeku is portrayed with a moustache. In his first alternate costume, Zeku wears a modern type of outfit consisting of a yellow orange long sleeve button shirt with the black cloud design while his sleeves folded into cuffs, and a blue and light blue striped neck tie on the collar, indigo pants and brown shoes. He also has dark blue arm wraps which are tucked into the sleeves of his button shirt, and has a silver watch on his left wrist. His younger form wears the same outfit with a formal suit jacket within it. Personality While Zeku can be seen as just a simple serious and stern teacher, he does have a youthful, cheerful, upbeat, and a well-mannered attitude, as well as a strong sense of justice and modernity. His past experiences with sparring his former master, Genryusai, was influenced through his former disciple turned successor, Guy. He has a odd mannerism in which he likes to talk with himself, normally in his young form. Zeku often likes to help other people like Karin, Ibuki and Cody by offering his assistance or joining to his ninja group in which everyone declines his offer due to his shady occupation and his transformation between his old and young form. Gameplay Fighting style Zeku fights using Bushinryu Ninjutsu. As the noteworthy 38th successor of Bushinryu, Zeku is a very proficient and adept ninja master whose career has been considered to have revived Bushinryu back to its former glory since the languishing days of the Meiji Restoration; along with having incorporated integral aspects such as Taijutsu and close quarters combat to recreate the school's very own martial arts, he is extremely well versed and studied in his fighting style's dynamics and techniques to where he is equipped for many situations and encounters. Moveset Zeku's moves are similar to that of fellow Street Fighter ninjas like Vega, Guy and Ibuki. He is also able to transform to his younger self using his V-Skill or a down-down motion. Zeku's old and young form moveset are near completely different from each other. Zeku fights using his new fighting style in his old form, combining moves from Bushinryu with his new techniques. His new fighting style focuses on a mid to far range game, relying on long range special moves that function as pokes. Although his special moves in his old form serve a fireball type function, they are very different from the standard fireballs, taking the form of a long range instant shock-wave rather than a traveling projectile. However, Zeku's combos tend to knock back his opponent a large distance and he lacks good wakeup pressure options as a result. Zeku's moveset in his young form closely resembles Guy's moveset in the Alpha and Street Fighter IV games, focusing on Bushinryu techniques. In his young form, Zeku adopts a much more close range, pressure type fighting style utilizing target combos and dash mixups similar to Guy. ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ Follow Us: 💛💛💛 ➤➤➤ Subscribe: 🤍 ➤➤➤ Website: 🤍 ➤➤➤ Instagram: 🤍 ➤➤➤ Twitter: 🤍 ➤➤➤ Facebook: 🤍 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ Gameplay of other characters: ➤➤➤ Street Fighter V: 🤍 ➤➤➤ Samurai Shodown: 🤍 ➤➤➤ Guilty Gear Strive: 🤍 ➤➤➤ Dead or Alive 6: 🤍 ➤➤➤ Tekken 7: 🤍 ➤➤➤ Dragon Ball FighterZ: 🤍 ➤➤➤ Soulcalibur VI: 🤍 ➤➤➤ Injustice 2: 🤍 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ Description by streetfighter.fandom #ZEKU #SFVZEKU #ggroler
🤍 - Full written tutorial with notes and damage values for all bread and butter combos. This video is intended to be a supplement to this written guide, not the other way around. Again, this is not the full Zeku character tutorial, it is simply a bread and butter combo guide like the ones featured before on my channel. I need to see more high level Zeku before I can advise what works and what doesn't. Timestamps: 00:12 Anti-Airs 1:02 Punish Combos 2:46 Punish Combos (crush counter) 3:37 Punish Combos (ranged) 4:08 Confirm Combos 5:28 Confirm Combos (light normals) 6:13 Crush Counter Hit-confirms 7:22 V-trigger Confirms 7:55 Counter Hit Optimization 8:37 Corner 9:29 Midair Connect and Juggles 10:27 Other Song is the SFV menu theme. 🤍 | 🤍
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Aprenda a jogar com ZEKU! Um dos novos personagens mais fortes do Street Fighter V, agora com um combo tutorial bem explicado e detalhado para você aprender vários combos! = ✪ NÃO ESQUECE DO JOINHA POR FAVOR. PARA DAR AQUELA FORÇA PRO CANAL. GRANDE ABRAÇO! = ● Para conversar comigo sobre qualquer assunto, acesse o facebook do canal e mande mensagem via chat, respondo qualquer tipo de dúvida (lembrando que também respondo a todos vocês nos comentários dos vídeos do canal). ● Me adicionem nas plataformas: - Steam: raulzoro - Battle.net: raulzoro#1433 ● Configuração do meu PC: - Placa de vídeo: GTX 760 - Processador: Intel Core i5 - Memória: DDR3 de 8 GB de RAM = ⇩⇩ LINKS ⇩⇩ ● Facebook : 🤍 ● Twitter : 🤍 ● Instagram : 🤍 ● Padrim : 🤍 (Seja padrinho e ajude o canal a crescer ainda mais!) = ⇩⇩ CANAIS PARCEIROS ⇩⇩ ● ARAMOS GAMEPLAYS: 🤍 ● KONQUEROR249 GAMEPLAYS: 🤍
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Vários combos no Street Fighter V, com o novo personagem: ZEKU! = ✪ NÃO ESQUECE DO JOINHA POR FAVOR. PARA DAR AQUELA FORÇA PRO CANAL. GRANDE ABRAÇO! = ● Para conversar comigo sobre qualquer assunto, acesse o facebook do canal e mande mensagem via chat, respondo qualquer tipo de dúvida (lembrando que também respondo a todos vocês nos comentários dos vídeos do canal). ● Me adicionem nas plataformas: - Steam/PSN: raulzoro - Blizzard: raulzoro#1433 ● Configuração do meu PC: - Placa de vídeo: GTX 1060 (3gb) - Processador: Intel Core i5 4570 - Memória: DDR3 de 8 GB de RAM = ⇩⇩ LINKS ⇩⇩ ● Facebook : 🤍 ● Twitter : 🤍 ● Instagram : 🤍 ● Padrim : 🤍 (Seja padrinho e ajude o canal a crescer ainda mais!) = ⇩⇩ CANAIS PARCEIROS ⇩⇩ ● ARAMOS GAMEPLAYS: 🤍 ● KONQUEROR249 GAMEPLAYS: 🤍
Twitter: 🤍crossupdp Zeku's specials scale kinda weird.